Who sounds a little too suspicious?
Everyone gets the same secret word—except one undercover guest. That player knows their role and receives a related hint instead. Give clues without handing them the answer.
One private card per phone
Undercover Guest plays with 3–16 people. Each player opens a private card in their phone browser. The group shares a word, while the undercover player gets a neighboring idea that can help them bluff. Keep every phone screen private.
The organizer can join as a player in a separate player view. Host permissions do not reveal the hidden roles, so the organizer can take part without seeing everyone’s secret.
Clues, discussion, and a private vote
Take turns giving a spoken clue for two cycles. Listen for responses that fit the group word and for someone who sounds close but off track. After discussion, each player privately votes for the person they suspect.
A tied vote gets one revote. If the tie remains, the undercover guest escapes. The controlled reveal shows the word, the undercover player, and the result. The group wins by identifying the undercover guest.
Keep the conversation part of the fun
Try a short clue rather than a long explanation. A clue that is too specific may help the undercover guest; a vague one may make you look suspicious. Agree as a group how strict you want to be about gestures and repeat clues.
The app manages cards, turn order, voting, and the reveal. Players supply the conversation. It is designed for a group that can hear one another; remote groups need their own call for spoken clues.
Questions before game night?
Does the undercover player know their role?
Yes. Their private card identifies their role and supplies a related hint instead of the shared secret word.
Can the organizer play?
Yes. Join the room as a player in a separate player view. Organizer permissions do not expose secret cards.