whole roomgames
GOOD TIMES, SIMPLE RULES

Everyone’s in on it.

The setup

The host opens a game on a computer and shares the TV display. Players scan the QR code or enter the room code, then use their phones to play. Keep the game open and stay connected. If you refresh, the same browser restores your place.

Category Clash

Choose a category and value. Listen to the clue, then buzz when the host opens buzzing. First accepted buzz wins the chance to answer aloud. A correct answer adds the clue value; a wrong answer subtracts it and lets another team try.

Captains privately lock wagers before a wager clue and the final question. In the final, submit a private written answer before the 30-second deadline. Wagers and answers are revealed one team at a time. Tied leaders share the win.

Survey Showdown

Two nominees face off on their phones. The stronger ranked answer wins the choice to play or pass. Work through the board aloud with your team. Three strikes gives the other team one steal attempt.

Three rounds, with double points in round three. Prompts are original and house-ranked, not results of a public survey. Tied leaders share the win.

Undercover Guest

Everyone sees one secret word, except one imposter. The imposter knows their role and gets a related hint instead. Keep your screen private. Give one spoken clue each, for two cycles, then discuss who sounds suspicious.

Vote privately on your phone. One tied vote gets a revote; another tie means the imposter escapes. Catch the imposter to win as a group. The organizer can join too, without seeing anyone else’s secret.