Trivia night. Big board. First buzz.
Bring a game-show-style trivia board to your living room. A host reads the clue and opens buzzing. The first accepted phone buzz gives that player the chance to answer aloud.
How Category Clash works
Pick from six categories, with five clue values in each. The host selects a clue, reads it, and opens the buzzers. Correct responses add the clue value; an incorrect response subtracts it and gives another eligible team a chance. The host judges spoken responses and can correct scores when needed.
Choose whether everyone can buzz or only team captains. The host stays in control of when buzzing opens, so guests can listen before tapping. Phones are controllers; the public board belongs on the shared display.
Private wagers and a final reveal
One clue on the board carries a private wager. The controlling captain submits it on their own phone. In the final round, eligible teams lock wagers privately before seeing the question, then have a timed opportunity to submit a written response.
Wagers and final responses stay hidden until the host reveals teams one at a time. The final is built around a reveal rather than asking the host to type everyone’s wager onto a public screen.
Use your own trivia questions
Start with Family Favorites, Family Fun, Christmas Classics, or Cozy Christmas. For a personalized night, upload a CSV or enter a full board manually. A custom board needs six categories of five clues and a final question.
The editor checks required responses, duplicate questions, clue values, and the private wager selection before saving. Custom packs stay private unless submitted and approved for the public library.
Questions before game night?
How many teams are needed?
Start with at least two players across two teams. Guests can join their assigned team from their phones.
Are answers typed for every clue?
Regular clue responses are spoken aloud after winning the buzz. Captains submit the final written response privately on their phones.
Do we need physical buzzers?
No. Phone browsers provide the buzzer controls. Buzzing uses the server’s first accepted eligible response.